Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
STR Save
Damage/Effect

You call forth the spirts of archers which launches 10 spirt arrows into the air. These arrows deal 2d6 magic piercing damage. The arrows target up to 10 creatures in a 20ft radius. Any creature in the radius must make an athletics* check against you spell DC and upon a success take half damage. The user must decide to use this spell before making their attack roll.

*The save type indicates Strength save based on athletics being Strength based. Target rolls a D20 and adds their Athletics bonus to the roll for a successful save or failure.

At Higher Levels: If you cast this spell using a spell slot of 2nd or higher, the damage increases by 1d6 for each level slot above 1st

* - (Break two arrows )

Available For: Druid (Legacy) Ranger (Legacy)

KingzVizion

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