Level
1st
Casting Time
Action
Range/Area
Sight
Components
None
Duration
Until Dispelled or Triggered
School
Conjuration
Attack/Save
None
Damage/Effect

Casting Ward summons a shield either on the caster's self, or someplace in line of sight, if they try to cast Ward out of sight roll disadvantage,

A Ward looks like water that has spilled onto a surface, circular with it's edges splashed but unlike water it is made of glowing blue crystals that emits a smoke that will blind enemies within 2 ft and deals 3d10+5 to any undead within that range unless they have a magic immunity.

Ward will be destroyed after 3 rounds of battle or until struck 1 time

can only be cast the caster's level number of times and requires a short rest to recharge if ward still has at least 1 more use, or long rest if all uses have been used

Available For: Bard (Legacy) - College of Valor (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Sorcerer (Legacy) - Shadow Magic Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Illusion (Legacy)

daniel14922

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