You call forth Lightning to protect you. The lightning courses around you to a distance of 15 feet for the duration. If you are good or neutral, the lightning appears appears as blue or purple (your choice). If you are evil, it appears red.
When you cast this spell, each creature you choose in the area must make a Dexterity saving throw. On a failed save, the creature takes 3d10 Lightning damage and must subtract 1d6 from it's next attack roll and saving throw. On a successful save, the creature takes half as much damage and suffers no additional effects. You can designate any number of creatures you can see to be unaffected by it. The area in this space is considered difficult terrain and any creature that ends it turn in it must repeat the saving throw.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
* - (Conductive Metal)
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