Level
3rd
Casting Time
Special
Range/Area
Touch
Components
V, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
CHA Save
Damage/Effect
Force

You brandish the arrow used to make this attack, imbuing it with Arcane Energy, creating a Banishing Arrow. When a Banishing Arrow hits a creature, it takes an extra 4d6 force damage and must succeed on a Charisma saving throw or be banished to the Feywild until the end of its next turn. While there, the target’s speed is 0ft, and it is incapacitated. When the target reappears, it does so in the same place it left if that place is unoccupied. If the place is occupied, then it reappears in a near unoccupied space. On a success, they take half damage and are not banished.

At Higher Levels. When you cast this arrow using a spell slot of 4th level or higher, the damage increases by 1d6 and the creature stays in the Feywild for one more of its turns for each slot level above first.

* - (the arrow used in the attack)

Available For: Ranger (Legacy) Wizard (Legacy)

AllJackedUp20

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