Level
1st
Casting Time
Special
Range/Area
Touch
Components
V, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
You brandish the arrow used in this attack, imbuing it with Arcane Energy, creating a Beguiling Arrow. When a Beguiling Arrow hits a creature, it must succeed on a Wisdom Saving throw or become charmed for one minute by an ally of the caster’s (of your choosing) that is within 30 feet of them. The creature also takes an extra 2d6 psychic damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
* - (the arrow used in the attack)
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