Level
4th
Casting Time
1 Action
Range/Area
Sight (60 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

A blast of cold air erupts from your hands. Each creature in a 30-foot cube must make a dexterity saving throw. A creature takes 4d8 cold damage on a failed save, or half as much damage on a successful one. If you fail, then you will be incased in ice and take 2d8 cold damage every turn. Any creatures incased in the ice cannot make any actions or bonus actions. To escape the ice a creature from the outside must break it open. The ice has an AC of 15.       

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

* - (a blue crystal or ice cone)

Spell Tags: Damage

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain Rogue (Legacy) - Arcane Trickster (Legacy)

GonzagaAndFriends

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