Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
2 Rounds
School
Necromancy
Attack/Save
Melee
Damage/Effect
Damage (...)
Magic lurking around you starts to concentrate around your fingers to create a: Little amount of sticky blood that can give 2d6 temporary hit points, or, a dagger that can deal 1d6 of piercing damage + 1d4 necrotic damage, till the end of next turn.
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