A spell used only by the cruelest of tormentors, liches and demons. The caster touches a humanoid target and afflicts them with one of three torments: Mental, Physical, or Spiritual. As long as the spell is still active the caster can swap out a torment for a different one with a Bonus Action. A target cannot be afflicted with multiple torments at once. Once they have been subjected to a torment the caster cannot use that torment on them again for 24 hours.
Mental Torment: The target must succeed on a intelligence saving throw or have their mind filled with intense suffering and despair. The target cannot take any actions unless the caster orders them to. The orders can be of any length and the target will follow them to the best of their ability. If the order would put the target into harms way (I.e. Jumping off a cliff. Charging straight into battle. ect) the target instead falls to their knees in tears until another order is given. The order can last up to 5 hours longer then the duration of the spell but as soon as the order is complete the spell ends on the target immediately.
Physical Torment: The target must succeed on a strength saving throw or lose control over their body as the caster bends the targets very blood to their will. The pain of this sensation is so great that if the target were only able to open their mouth, the screams would be a horrifying as the worse torture chamber. The caster can use their action to puppeteer the target, forcing them to do whatever actions, movement or bonus actions the caster wants them to, even if doing so puts the target in harms way. If given no actions, the target stays completely motionless and is considered paralyzed.
Spiritual Torment: The target must succeed on a wisdom saving throw or suffer immense physical and mental anguish as the energy of their soul is drained. The target takes 10d6 necrotic damage and the caster heals for half of the damage taken. The caster can then put another torment on the target if available without using a bonus action. The effects of the second torment take hold after the casters next turn.
If its the first turn that the target is no longer under the effects of a torment the target must succeed on a constitution saving throw or spend that turn on their knees screaming in pain, clutching either their head, sides or heart depending on the torment they just finished enduring.
Upcasting the spell increases the duration of the spell to 30 minutes at level 6, 1 hour at level 7, 24 hours at level 8 and becomes permeant at level 9. As well the spell loses it's concentration property at level 7. Mental torment can have orders last 10 additional hours past the spell duration ending per spell level beyond 5th. Physical torment allows the target to deal an additional 4d8 necrotic damage for every attack they land per spell level beyond 5th but the target suffers half as much as the damage delt in return. Spiritual torment deals an additional 2d6 damage for every spell level beyond 5th, this extra damage also allows for more healing.
* - (A humanoid organ and 3 drops of the casters blood (Both required even with a spell casting focus), black ash and melted candle wax)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/16/2022 5:14:06 PM
|
0
|
1
|
--
|
Coming Soon
|
|
|
8/17/2022 6:52:32 PM
|
3
|
1
|
--
|
Coming Soon
|
Comments