Tapping into the power of darkness and shade you give form to the shadows nearby, shaping them into a ferocious beast to slay your enemies. This living shadow appears in an unoccupied space you can see within 90 feet of you that is filled with dim or darker light and takes a form of a beast of your choice. Along with taking a normal form the beast may take the shape of a flying, aquatic, or burrowing creature at the DM's discretion, changing the stat block below accordingly. The beast acts on your initiative and is friendly to you and your allies, obeying all orders given to it by you. If it doesn't receive an order, the beast instead protects itself by taking the dodge or hide action on it's turn.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block.
Large or smaller undead
Armor Class 13 + the level of the spell (natural armor)
Hit Points 30 + 10 for each spell level above 3rd
Speed 40 ft., fly 30 ft. (flying), burrow 30 ft. (burrowing), swim 30 ft. (aquatic)
Vulnerabilities. Radiant
Damage Immunities Necrotic, Poison, Acid
Condition Immunities exhaustion, paralyzed, petrified, poisoned, unconscious
Senses darkvision 120 ft., passive Perception 10
Languages Understands the languages you speak
Challenge — Proficiency Bonus equals your bonus
Amorphous Form. The shadow beast can move through a space as narrow as 1 inch wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow beast can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
Sunlight Weakness. While in sunlight, the shadow beast has disadvantage on attack rolls, ability checks, and saving throws.
Actions
Multiattack. The shadow beast makes a number of attacks equal to half this spell’s level (rounded down).
Chilling Strike. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + the spell’s level necrotic damage.
Previous Versions
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