A wave of water splashes down on an area in a 15-foot cube originating from you. Each creature in the cube must make a Dexterity saving throw. On a failed save, a creature takes 2d8 bludgeoning damage and is washed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t washed away.
The water then spreads out across the ground in all directions, extinguishing unprotected flames in its area. In addition, unsecured object that are completely within the area of effect are automatically washed 10 feet away from you by the spell’s effect, and the spell emits a splashing sound audible out to 300 feet. After the spell, the water vanishes.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
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