A target struck by Cold touch takes 1d6 points of cold damage. The target must succeed on a constitution or dexterity saving throw using your spell save DC, or be encased in a sheath of ice and be immobilized. A creature encased in ice takes 1d6 points of cold damage each round until freed. A target encased in ice is aware and breathes normally but cannot speak or move other than to attempt to escape by making a Strength saving throw. It can still execute purely mental actions such as using a spell-like ability. A spellcaster can cast a spell with no verbal or somatic component as long as the spell lacks a focus or material component, or the material component, focus or divine focus is already in the spellcaster’s hand. Creatures other than the target can attack the ice with advantage, the ice has 10AC and 10HP, if the ice breaks/is destroyed the creature encased will take left-over damage from the attack + 2D6 cold damage. The ice is vulnerable to fire damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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