Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
None
Duration
1 Round
School
Conjuration
Attack/Save
INT Save
Damage/Effect
Cost: 3 Chakra
Among the most basic jutsu taught to shinobi, the effects of this jutsu are more akin to afterimages than true clones. As a bonus action, any creature that can see you must attempt an Intelligence saving throw. On a failure, attacks against you have disadvantage, and you have advantage on any saving throws they force you to attempt. On a success, they are no longer effected by this jutsu until it is recast. Creatures with blindsight, truesight, or that can sense magic or chakra have advantage on this saving throw. You must spend 1 chakra at the end of each of your turns to maintain this effect.
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