You create a wall of ice on a solid surface within range. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 5 foot thick and lasts until dispelled.
If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 2d20 cold damage, or half as much damage on a successful save.
The wall is an object that can't be damaged. when a creature is in a 10 foot radius the creature must make a strength saving throw on a failed save the creature takes 2d6 cold damage, or half as much damage on a successful save.
* - (a small piece of sapphire, a small piece of quartz)
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