Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Control
Creatures of your choice that you can see within range must make a Wisdom saving throw. On a failed save, a target is affected by this spell. Until the spell ends, you can use a bonus action on each of your turns to designate a direction that is horizontal to you.
Each affected target must use as much of its movement as possible to move in that direction on its next turn. It can take its action before it moves. After moving in this way, it can make another Wisdom saving throw to try to end the effect.
If you move the target into hazards, it will automatically snap out of your control.
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