You channel Lightning throughout your body and teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, Lightning energy surges and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 2d10 Lightning damage on a failed save, or half as much damage on a successful one, if wearing metal armor and fail Constitution saving throw they have disadvantage on next attack.
You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the number of creatures you can teleport increases by 1 for each slot level above 3rd.
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