Level
1st
Casting Time
1 Reaction *
Range/Area
Self
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.

* - which you take when you take force, necrotic, or radiant damag

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy)

TheGamingEngineer

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