Choose a creature within range and release a minor curse on them. That creature must succeed on a Wisdom saving throw or gain one of the following afflictions of your choice for the duration of this spell.
Misfortune. Each time the creature makes an ability check, you can choose to give that roll disadvantage. If the creature fails that ability check, this spell ends.
Night Terrors. The creature is plagued by paranoia and anxiety, unable to relax or rest. The creature cannot gain any benefits from finishing a short or long rest for the duration.
Outcast. The creature provokes distrust and disdain in all it meets while afflicted by this spell. It has disadvantage on all Charisma checks for the duration.
A remove curse spell ends this effect.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the spell’s duration increases. With a 3rd- or 4th-level spell slot, the duration becomes 8 hours. With a 5th- or 6th-level spell slot, the duration becomes 24 hours. With a 7th-level or higher spell slot, the duration becomes permanent until undone by a remove curse spell.
Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Hour
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
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