Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Cold (...)

Your fingertips are coated in frost, and your eyes go white and grey, as you reach toward a point that you can see within range. The ground within a 10-foot radius from that point becomes dark, roiling water. Each creature within the water must succeed on Dexterity saving throw, taking 1d10 cold and 1d10 bludgeoning damage on a failed save, or half as much damage on a successful one. At Higher Levels. If you expend a spell slot of 1st level or higher when you cast this spell, it deals an additional 1d10 cold damage per slot level. If you expend a spell slot of 3rd level or higher when you cast this spell, its radius increases by 10 feet, and creatures that fail the save sink into the water. A sinking creature vanishes within the water, and reappears, along with anything they are wearing or carrying, at an unoccupied space that you can see within range. A creature cannot reappear in a space that is immediately dangerous to them.

* - ((a holy symbol soaked in water))

Available For: Wizard (Legacy)

Tandris

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