Level
8th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You call forth an elemental spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Elemental. The creature resembles a bipedal form wreathed in the chosen element, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the dodge action and uses its move to avoid danger.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the stat block.

ELEMENTAL SPIRIT

Armor Class 11 + the level of the spell (natural armor)

Hit Points 80 

Speed fly 40 ft. (hover)

STR
14(+2)
DEX
15 (+2)
CON
17 (+3)
INT
14 (+2)
WIS
10 (+0)
CHA
16 (+3)

Damage Resistances Force)

Damage Immunities poison

Condition Immunities exhausted, poisoned, blinded, charmed.

Senses darkvision 60 ft., passive Perception 10

Languages Primordial, understands the languages you speak

Challenge — Proficiency Bonus equals your bonus

Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The elemental makes a number of attacks equal to half this spell’s level (rounded down).

Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d10 + 4 + the spell’s level Force damage.

Spells. Steel Wind Strike, once per long rest. Shield, 3 charges per cast. Magic Missiles 4 charges per cast. 

 

 

 

* - (Dust or sand)

Spell Tags: Summoning

Available For: Druid (Legacy) Wizard (Legacy)

Biggmic

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