Level
2nd
Casting Time
1 Action
Range/Area
5,000 ft.
Components
V, S
Duration
Concentration 10 Minutes
School
Abjuration
Attack/Save
WIS Save
Damage/Effect

Choose a spaceship you can see within range. The target’s engineer must make a Wisdom saving throw. If there is no creature in that role, the save automatically fails. On a failed save, the target ship can't initiate a void jump for the duration. If the ship has already initiated a void jump, the jump can’t commence until this spell is ended. If the target’s engineer is at their station and not incapacitated, they can attempt the saving throw again at the end of each of their turns, ending the effect on a success.

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Xaler

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