Level
3rd
Casting Time
1 Action
Range/Area
5,000 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
CON Save
Damage/Effect

Choose a ship weapon mounted on a spaceship you can see within range. A gunner operating the weapon must make a Constitution saving throw. If there is no creature controlling that weapon, the save automatically fails. On a failed save, you gain control of that weapon for the duration, and can use your action to fire it as if you were a gunner. Meanwhile, no gunner on the target ship can fire the weapon. If a gunner is controlling the commandeered weapon at the end of their turn, they can reattempt the saving throw, ending the effect on a success.

* - (a piece of frosted glass)

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Xaler

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