Level
4th
Casting Time
1 Action
Range/Area
150 ft. (30 ft. )
Components
S
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

A 30-foot-radius sphere of magical darkness appears into existence, centered on a point you choose within range. The sphere remains for the spell's duration. Each creature in the sphere when it appears must succeed on a constitution saving throw, taking 5d10 cold damage on a failed save or half if it succeeds. The sphere's space is considered difficult terrain. Additionally, each turn spent in the sphere causes an additional 1d10 cold damage. A creature that spends more than 3 turns in the sphere takes double that. 

Available For: Sorcerer (Legacy)

JoshOchoa

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