Level
7th
Casting Time
Action
Range/Area
50 ft.
Components
None
Duration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect

When casting Dimensional Divide any creature that is within a 10ft radius circle they must make a DEX saving throw of 19 to succeed, on a success they are able to evade the spell but if their save roll is a natural 20 the spell is redirected upon its caster. On a failed saving throw any creature within the radius is transferred into one of many  dimensions with a potential of very different outcomes. On a failed throw the caster must now roll a D20 to choose the Dimension at random those creatures must now go to.

Rolls on a D20:

1: The creatures are sent to the time dimension in which they are able to take a long rest and recover all stats as a normal long rest (spell slots included) in the duration of one turn

2-3: The creatures are sent into the mirror dimension where they can see and effect you while you cannot see or effect them (they cannot be traced)

4-9: The creatures are sent the empty dimension in which they are inside a void of darkness, without any other harm being done to them

10-15: The creatures are sent to the inferno dimension in which they take 6d8 fire damage including those immune to fire damage

16-19: The creatures are sent into the whirlwind dimension in which they take 8d10 lightning damage including those immune to lightning damage

20: The creatures are sent into the avatar dimension in which they take 14d12 of combined fire, lightning and force damage including those immune to any of these damages

Available For: Cleric (Legacy) - War Domain (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - War Magic

BIGDADDY_DUNGEON

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