Level
4th
Casting Time
1 Action
Range/Area
180 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning (...)

The air around your target crackles with static electricity and explodes in bright arcs of white-blue power.  Each creature in a 20 ft radius must make a Dexterity saving throw, taking 6d8 lighting damage and being knocked prone on a failed save, or dodging the arc on a successful save.  Once a bolt hits a creature, it spreads to another creature within 20 ft that has not yet been struck by Ball of Thunder.  Those creatures must make a Dexterity saving throw, taking 6d4 lighting damage on a failed save, or dodging the arc on a successful save.  The arcs then dissipate in a final burst of light.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 and 1d4 respectively for each slot level above 4th.

* - (a piece of wool and a pinch of iron filings)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Fiend (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Artificer (Legacy) - Artillerist (Legacy) Warlock (Legacy) - The Genie

Santoris

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