Your own blood piercing through your skin causing 1d6 damage to yourself (bypassing resistance and immunity) that does not interrupt concentration and forming a crude spear that you can make either a melee spell attack within 5 ft or ranged spell attack within the spells range. If the spell hits the target takes 8d6 piercing damage and if they have blood they also begin to hemorrhage, taking an additional 2d6 piercing damage at the beginning of their turn for the next 5 turns. They may make a CON save at the end of each of their turns to end the effect early.
When you cast this spell using a 4th level spell slot or higher the damage of the bleed is increased by 1d6 for each slot level above 3rd.
* - (Your blood, consumed by the spell)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/2/2020 3:48:39 PM
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0
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0
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8/8/2020 1:50:38 AM
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3
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1.1
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5/27/2021 10:55:08 PM
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4
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1
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1.2
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8/21/2022 6:24:04 AM
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5
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1.3
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8/21/2022 6:26:08 AM
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5
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1
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1.31
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Coming Soon
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