Level
1st
Casting Time
1 Action
Range/Area
Self (15 ft. )
Components
V
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

You open your mouth and let out an ear piercing wail that causes a wave of necrotic energy to wash over all targets in a 15 foot cone. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 2d6 necrotic damage on a failed save, or half as much damage on a successful one.

Creatures that fail their save are also frightened until the end of your next turn.

A creature that is deafened is immune to this spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spell Tags: Damage

Available For: Wizard (Legacy) Cleric (Legacy) - Death Domain Bard (Legacy) - College of Spirits (Legacy) Warlock (Legacy) - The Undead (Legacy)

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