Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Debuff
Target a creature of your choice that you can see within range, that target must make a Constitution saving throw. If the creature fails the saving throw its limbs will start glowing a deep red.
On the creature's turn it must make a constitution saving throw, taking 1d6 fire damage on failed save for every action or attack, or half as much on a successful one. For every 5 feet moved the creature also takes 1d4 fire damage.
* - (a drop of blood)
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