Level
9th
Casting Time
1 Action
Ritual
Range/Area
100 ft.
(1,000 ft. )
Components
V, S, M *
Duration
Concentration
10 Rounds
School
Evocation
Attack/Save
CHA Save
Damage/Effect
Combat
A gate to ???? Opens and bahamut sends a cleansing light that destroys evil. The spell destroys anything of the evil alignment under 100 hp. If the enemy has hp greater than 100 it make a charisma saving throw. On a failed save it does 20d6 Damadge and on a successful save it does half. Feats sutch as evasion don’t counter this spell
* - (Diamonds worth a total of 10,000 GP)
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