You attempt to breach the mind of a creature within range and feast upon its psychic energy. The target takes 4d6 necrotic damage, and you gain a number of temporary hit points equal to the necrotic damage dealt as you breach its psychic lifeforce. The target then must make an Intelligence saving throw, taking 6d10 psychic damage and becoming stunned for 1 minute on a failed save, as you enter deeper into its mind and consume its deepest thoughts. On a successful save, the target takes half as much psychic damage but suffers no other effects. A stunned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
When you successfully consume a creature's memories, you learn information about that creature as determined by the DM. The creature forgets the same information you learn until a Greater Restoration spell or similar magic restores the information. Information learned can include:
- A secret that the creature desperately conceals.
- An impactful memory with a strong emotion attached to it, such as joy or despair.
- The name or location of a person or item that is important to the creature.
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