Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You temporarily take the form of some powerful undead, you gain the following:

• You have advantage on Constitution saves against poison and disease

• You cannot be magically aged

• If an Undead tried to attack you or cast a harmful spell, it must throw a Wisdom saving throw. On a fail it must choose a different target. If it can't choose a different target, it has disadvantage on attacking you.

• When you cast this spell and as an action on later turns, you make the creature's soul partly erupt. The creature must make a constitution save or suffer 10d6 Necrotic damage, or half as much on a success.

• You are immune to Necrotic and Poison damage.

* - (A Skull inside a Canopic Jar, that has at least 20lbs of decay (so rotting flesh/bones) inside, worth a total of 1,200gp minimum, and a Holy symbol.)

Spell Tags: Damage Buff Combat Warding

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

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