Note: This spell is intended to be used as a variant of the Flame Blade spell.
You evoke a magical blade in your free hand. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. When you cast this spell, choose a damage type, fire, lightning, acid, cold, or poison
You can use your action to make a melee spell attack with the blade. On a hit, the target takes 3d6 + your spellcasting ability modifier damage of the chosen type.
The magical blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can make an additional attack with the blade as a bonus action on your turn. The damage also increases by 1d6.
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