You probe into the mind of a creature that you see within range. You instantly learn of its most surface emotion directed at you. As a part of this action, you can attempt to steal this emotion and store it in the vial. The target needs to make a Wisdom safe against your spell save DC, if you or any of your allies are fighting the target, they make the save with advantage. On fail the target loses this particular emotion, and it is replaced by the second strongest emotion directed at you. If the target fails by 5 or more, it is also stunned until the start of your next turn.
Stored emotions make the consumer experience the same emotion that was stored, for 1 minute overpowering their other emotions towards you with it. To resist it, the target needs to make a Wisdom save against you spell save DC. On fail, the drinker acts towards you in accordance to the emotion stored for 1 minute. You can only store a number of vials equal to your spell casting modifier (minimum of 1), if you attempt to store an emotion that would exceed that capacity, the vial will not store the emotion.
* - (A small vial of any translucent viscous liquid (required). )
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