Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
15 ft.
Components
V, S, M *
Duration
Concentration
School
Enchantment
Attack/Save
None
Damage/Effect

You enchant medical supplies to help mend wounds. Target one creature within range, at the begining of that creatures turn they heal for 1d4. If the creature is unconscious at the start of its turn, the healing happens at the end of thier turn instead.

 

 The spells healing is increased at level 5 by adding your spellcasting modifier to the die. Increase this spells healing by 1d4 at level 11 (2d4), and again at level 17 (3d4)

 

* - (Medical supplies worth 30gp (which the spell consumes))

Previous Versions

Name Date Modified Views Adds Version Actions
8/23/2022 11:20:55 PM
8
2
1
Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Wizard (Legacy) - School of Enchantment (Legacy)

Adengul

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