Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You form a swirling mass of rainbow colored flames into the shape of a sphere, about two inches in diameter. You then fling it up into the air, not unlike sling flings the stone. At the peak of the arch, however, the sphere stops for less then heartbeat, as it chooses it's target at random, from all creatures that are hostile to you and are within range. Once it chooses, it continues it's arch in the appropriate direction. Make ranged spell attack roll. Upon success, roll 2d6. Before the roll, decide which dice determines the damage amount and which determines the damage type the target suffers.

 

d6 Damage type d6 Damage type
1 Acid. 4 Force.
2 Cold. 5 Lightning.
3 Fire. 6 Bludgeoning.

 

As you slowly gain more experience, you learn to draw more and more raw chaos, making your spell more powerful. When you reach 5th level, upon successful hit, you roll 3d6 instead of 2. You add another dice at 11th level (4d6), and again at 17th level (5d6). As before, you appoint one dice to determine the damage type, and the rest will determine the amount.

 

* - (a marble)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Maelik

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