Level
4th
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
The next time you hit a creature with a weapon attack your weapon glows bright white and crackles with power and the attack deals an additional 5d6 psychic damage. Additionally, the target must make a Wisdom saving throw or the target is restrained until the start of your next turn and is unable to teleport for the duration of this spell. If the target succeeds at it's saving throw it is restrained for until the start of it's next turn.