Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft. (30 ft.2 *)
Components
V
Duration
1 Minute
School
Illusion
Attack/Save
None
Damage/Effect
Control

Through sheer force of will and the utterance of a sound you create a sound or an image at a point within range to confuse your enemies and aid your allies. the illusion lasts for the duration. The illusion also ends if you dismiss it as an action, cast this spell again, or leave the radius of the spell.

If you create a sound, its volume can range from a whisper or the buzz of a flies wings to a loud scream. It can be your voice or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. The sound cannot be words.

If you create an image --such as a chair, muddy footprints, or a small chest, or words--it must be no larger than a 10-foot cube or 5 words long. The image can't create sound, light, smell, or any other sensory effect. Touching the image reveals it to be an illusion, because anything that touches it passes through. Any creature who moves further than 60 feet from the illusion loses sight of the illusion until they enter range once again.

If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

Spell Tags: Control

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

CraftySyndicate

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