Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Control

Whispering to the spirits of nature, you create one of the following effects within range:

  • You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
  • You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
  • You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
  • You instantly light or snuff out a candle, a torch, or a small campfire.
    Or
  • You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:
    • You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.

    • You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.

    • You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.

    • You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.

    If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

Spell Tags: Control

Available For: Sorcerer (Legacy)

Jonn_Jonzz_IV

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