You form four spheres of water, and launch them high into the air, after which they rain down onto targets of your choice within range as large droplets. For each droplet, you choose whether it is a Healing Droplet, or a Forceful Droplet.
Healing Droplet. A creature hit by a Healing Droplet regains hit points equal to 2d8 + your spellcasting ability modifier, provided that it is not an Undead or Construct.
Forceful Droplet. A target hit by a Forceful Droplet must make a Dexterity saving throw, taking bludgeoning damage equal to 2d8 + your spellcasting ability modifier and being knocked Prone on a failure, or half as much damage and not being knocked prone on a success.
If you direct more than one droplet at a single creature, the droplets combine into one, increasing the healing or damage of that droplet by 2d8 for each additional droplet.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you create and launch one additional droplet per level of spell slot above 4th.
* - (a source of water)
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