Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
As you point your outstretched finger, an intense darkness erupts from the center in a hemisphere, expanding outward until finally dissipating. Each creature within a 10ft radius must make a Constitution saving throw. A creature takes 2d12 Necrotic damage on a failed save or half as much on a successful one. Undead and constructs are immune to this damage. Undead within the area must make a Wisdom saving throw, or suffer a disadvantage on their next attack roll.
At Higher Levels: When you cast this spell using a slot of 2nd level or higher, the damage increases by 1d12 for each slot above 2nd
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