You launch a volatile streak of time forming a line 60 feet long and 5 feet wide out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 4d6 force damage on a failed save, or half as much damage on a successful one. Additionally, a failed creature is teleported to a random location within 30ft of them where they potentially would have been within the past six seconds, as potential time lines converge.
At the DM's discretion, any mundane objects in the area that aren't being worn or carried can be replaced by other mundane objects that may have been in that position in a different time line.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - (a time piece)
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