Level
2nd
Casting Time
1 Action
Range/Area
Self (20 ft. *)
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Acid

You conjure a 15 foot tall, 15 foot wide tidal wave of acid that travels 20 feet along the ground. All creatures caught in the wave must make a and must make a Constitution saving throw.On a failed save, they take 3d6 Acid damage and are moved to the far end of the spell’s area of effect. On a successful save they take half damage and are not moved. Constructs have disadvantage on this saving throw.

Casting at a higher level.  Casting the spell with a slot of 3rd level of higher adds 5 feet to the wave’s dimensions, its distance, and adds 1d6 acid damage for every slot level above 2nd.

Spell Tags: Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

CraftySyndicate

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