This spell makes a mobile array where you can store spells. These spells can be added into the array later but this will needs a higher character level. The higher your level the easier it will become to insert the spell or cantrip you want. In this array there are six hexagonal shapes where each corner of a hexagon can store a spell. You can store a cantrip or a spell in each hexagon. When you first cast the spell to create the array you can also choose witch spells you want there to be in it even if you can use them yourself or not.
To create this array you´ll need these items: Ring of Djinni Summoning, Staff of the Magi, Robe of the Archmagi, Ring of Invisibility, small bag of sand or ink and a pen and an item that you could carry with you like a book or a backpack.
To create the spell you first create the form of the array (the six hexagons in a hexagonal shape). This you either do on the floor with sand or with ink on a sheet of pergament. If you are creating this on a big thing like several books, a backpack or a carriage it would be easer to do it with sand because you have to enclose the object wit the hexagonal shape. If you are doing it on a singular book you write with an ink on the cover or the first page of the book. If you want to add it to an amulet or something of a similar size you do it with ink on pergament. After this first step you want to write these six words "-Ervanos-Erekvium-Retnis-Nurum-Irvalak-hexi-" After this you will throw a dice as instructed of your character level below.
|
LEVEL |
MODIFIER |
TYPE |
DICE ROLL |
Roll value |
DETAILS |
|
5 |
Special |
Size S1 |
Size S2 |
This is when you can use any of your known spells or cantrips in the array when you create it. You can choose between your GM choosing how high you must roll or you can have it a fixed value. Lv5 - Lv9 Add spells when created, roll 1d8, N 7-^ |
|
|
10 |
Special |
Size S1 |
Size S2 |
At this level you will be capable of adding any of your known spells or cantrips into the array whenever you want and not only when you create the array. You can choose between your GM choosing how high you must roll or you can have it a fixed value. Lv10 - Lv14 Add spells when you want, roll 1d8, N 6-^ |
|
|
15 |
Special |
Size S1 |
Size S2 |
At this level you will be capable of adding any spell and cantrip your character has, not only the known ones. This includes every cantrip and spell you can see when you choose spells and cantrips. You can choose between your GM choosing how high you must roll or you can have it a fixed value. Lv15 - Lv19 Add spells when you want, roll 3d6, N 11-^ |
|
|
20 |
Special |
Size S1 |
Size S2 |
At this level you will be capable of adding any spell and cantrips. When you do this spell on a book the entire book will be filled with arrays that you can fill inn later, however every time you want to fill in one array you have to roll N2. When this book is created it will become an artifact for this spessified variable of time P*3650D. D=days and P=pages of the book and if you exceed 1 095 000 days, the book or books will become artifacts that you will have for the rest of time. In these books you must roll N2/4 to be capable of adding the spells or cantrips you want. At this level the spell begins to level up. The way this gos is shown below. You can choose between your GM choosing how high you must roll or you can have it a fixed value. Lv20 Add spells when you want, roll 3d8, N 12-^ |
If this spell is performed on a book wit more than 300 pages you will get an everlasting artifact of spells. However this will only happen if your character has reached level 20. If you don not have a book with more than 300 pages you lay several books in the spell at the same time.
|
Spell Level |
Xp Level |
Type |
Dice Roll |
Roll Value |
Details |
|
1 |
0-249 |
Special |
Size S1 |
Size S2 |
You have now leveled up your character to level 20 and the spell has begun to upgrade itself |
|
2 |
250-499 |
Special |
Size S1 |
Size S2 |
You can now spell a tiny item without drawing the hexagonal shape or speak the words. |
|
3 |
500-999 |
Special |
Size S1 |
Size S2 |
You can now spell a small item without drawing the hexagonal shape or speak the words. |
|
4 |
1000-2499 |
Special |
Size S1 |
Size S2 |
You can now spell a medium item without drawing the hexagonal shape or speak the words. |
|
5 |
2500-Î |
Special |
Size S1 |
Size S2 |
You can perform the spell without saying any of the words or drawing the hexagonal shape. You also don't have to roll when you add a spell into the array |
Every time you use this spell when it begins to level up you gain Xp. The Xp amount variates form the size of the object. as shown don below together with what you have to roll to enchant a different sized object.
|
Size |
Exs. |
Lv 5 |
Lv 10 |
Lv 15 |
Lv 20/ Lv1 |
Lv 2 |
Lv 3 |
Lv 4 |
Lv 5 |
Xp |
|
Tiny |
bottle or lock |
S1 1d12 S2 12 |
S1 2d8 S2 12 |
S1 1d20 S2 12 |
S1 N1 2d12 N2 3d12 S2 N1 12 N2 24 |
S1 0 S2 0 |
S1 0 S2 0 |
S1 0 S2 0 |
S1 0 S2 0 |
10 XP |
|
Small |
chest or lute |
S1 1d10 S2 10 |
S1 1d12 S2 10 |
S1 2d8 S2 10 |
S1 N1 1d20 N2 3d10 S2 N1 10 N2 20 |
S1 1d12 S2 5 |
S1 0 S2 0 |
S1 0 S2 0 |
S1 0 S2 0 |
25 Xp |
|
Medium |
barrel or chandelier |
S1 1d8 S2 8 |
S1 1d10 S2 8 |
S1 1d12 S2 8 |
S1 N1 2d8 N2 3d8 S2 N1 8 N2 16 |
S1 1d10 S2 4 |
S1 1d12 S2 4 |
S1 0 S2 0 |
S1 0 S2 0 |
50 Xp |
|
Large |
cart or 10-ft.-by-10-ft. window |
S1 1d6 S2 6 |
S1 1d8 S2 6 |
S1 1d10 S2 6 |
S1 N1 1d12 N2 3d6 S2 N1 6 N2 12 |
S1 1d8 S2 3 |
S1 1d10 S2 3 |
S1 1d12 S2 3 |
S1 0 S2 0 |
100 Xp |
|
Book/ books |
book over 300 pages long or several books together over 300 pages |
S1 1d4 S2 4 |
S1 1d6 S2 5 |
S1 1d8 S2 6 |
S1 1d10 S2 7 |
S1 1d12 S2 8 |
S1 1d10+1d4 S2 9 |
S1 2d8 S2 10 |
S1 1d6 S2 2 |
500 Xp |
* - (Ring of Djinni Summoning, Staff of the Magi, Robe of the Archmagi, Ring of Invisibility, a bag of sand or an inkpen and a vial of ink and a random carryable item)
Previous Versions
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8/25/2022 5:03:00 AM
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8/26/2022 9:51:08 PM
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1.1
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8/26/2022 9:55:54 PM
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1.2
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1.3
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8/27/2022 12:01:24 AM
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3
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0
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8/27/2022 5:21:02 PM
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6
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1
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1.4
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