Level
3rd
Casting Time
1 Action
Range/Area
Unlimited
Components
V, S, M *
Duration
Special 3650 Days
School
Enchantment
Attack/Save
None
Damage/Effect
Special

This spell makes a mobile array where you can store spells. These spells can be added into the array later but this will needs a higher character level. The higher your level the easier it will become to insert the spell or cantrip you want. In this array there are six hexagonal shapes where each corner of a hexagon can store a spell. You can store a cantrip or a spell in each hexagon. When you first cast the spell to create the array you can also choose witch spells you want there to be in it even if you can use them yourself or not. 

To create this array you´ll need these items: Ring of Djinni Summoning, Staff of the Magi, Robe of the Archmagi, Ring of Invisibility, small bag of sand or ink and a pen and an item that you could carry with you like a book or a backpack.

To create the spell you first create the form of the array (the six hexagons in a hexagonal shape). This you either do on the floor with sand or with ink on a sheet of pergament. If you are creating this on a big thing like several books, a backpack or a carriage it would be easer to do it with sand because you have to enclose the object wit the hexagonal shape. If you are doing it on a singular book you write with an ink on the cover or the first page of the book. If you want to add it to an amulet or something of a similar size you do it with ink on pergament. After this first step you want to write these six words "-Ervanos-Erekvium-Retnis-Nurum-Irvalak-hexi-" After this you will throw a dice as instructed of your character level below.

LEVEL

MODIFIER

TYPE

DICE ROLL

Roll value

DETAILS

5

 

Special

Size S1

Size S2

This is when you can use any of your known spells or cantrips in the array when you create it.

You can choose between your GM choosing how high you must roll or you can have it a fixed value.

Lv5 - Lv9 Add spells when created, roll 1d8, N 7-^

10

 

Special

Size S1

Size S2

At this level you will be capable of adding any of your known spells or cantrips into the array whenever you want and not only when you create the array.

You can choose between your GM choosing how high you must roll or you can have it a fixed value.

Lv10 - Lv14 Add spells when you want, roll 1d8, N 6-^

15

 

Special

Size S1

Size S2

At this level you will be capable of adding any spell and cantrip your character has, not only the known  ones. This includes every cantrip and spell you can see when you choose spells and cantrips.

You can choose between your GM choosing how high you must roll or you can have it a fixed value.

Lv15 - Lv19 Add spells when you want, roll 3d6, N 11-^

20

 

Special

Size S1

Size S2

At this level you will be capable of adding any spell and cantrips.

When you do this spell on a book the entire book will be filled with arrays that you can fill inn later, however every time you want to fill in one array you have to roll N2. When this book is created it will become an artifact for this spessified variable of time P*3650D. D=days and P=pages of the book and if you exceed 1 095 000 days, the book or books will become artifacts that you will have for the rest of time. In these books you must roll N2/4 to be capable of adding the spells or cantrips you want.

At this level the spell begins to level up. The way this gos is shown below.

You can choose between your GM choosing how high you must roll or you can have it a fixed value.

Lv20 Add spells when you want, roll 3d8, N 12-^

If this spell is performed on a book wit more than 300 pages you will get an everlasting artifact of spells. However this will only happen if your character has reached level 20. If you don not have a book with more than 300 pages you lay several books in the spell at the same time.

Spell Level

Xp Level

Type

Dice Roll

Roll Value

Details

1

0-249

Special

Size S1

Size S2

You have now leveled up your character to level 20 and the spell has begun to upgrade itself

2

250-499

Special

Size S1

Size S2

You can now spell a tiny item without drawing the hexagonal shape or speak the words.

3

500-999

Special

Size S1

Size S2

You can now spell a small item without drawing the hexagonal shape or speak the words.

4

1000-2499

Special

Size S1

Size S2

You can now spell a medium item without drawing the hexagonal shape or speak the words.

5

2500-Î

Special

Size S1

Size S2

You can perform the spell without saying any of the words or drawing the hexagonal shape. You also don't have to roll when you add a spell into the array

Every time you use this spell when it begins to level up you gain Xp. The Xp amount variates form the size of the object. as shown don below together with what you have to roll to enchant a different sized object.

Size

Exs.

Lv 5

Lv 10

Lv 15

Lv 20/ Lv1

Lv 2

Lv 3

Lv 4

Lv 5

Xp

Tiny

bottle or lock

S1 1d12

S2 12

S1 2d8

S2 12

S1 1d20

S2 12

 S1 N1 2d12

 N2 3d12

S2 N1 12

N2 24

S1 0

S2 0

S1 0

S2 0

S1 0

S2 0

S1 0

S2 0

10 XP

Small

chest or lute

S1 1d10

S2 10

S1 1d12

S2 10

S1 2d8

S2 10

 S1 N1 1d20

N2 3d10

S2 N1 10

N2 20

S1 1d12

S2 5

S1 0

S2 0

S1 0

S2 0

S1 0

S2 0

25 Xp

Medium

barrel or chandelier

S1 1d8

S2  8

S1 1d10

S2 8

S1 1d12

S2 8

 S1 N1 2d8

N2 3d8

S2 N1 8

N2 16

S1 1d10

S2 4

S1 1d12

S2 4

S1 0

S2 0

S1 0

S2 0

50 Xp

Large

cart or 10-­ft.-­by-­10-­ft. window

S1 1d6

S2 6

S1 1d8

S2 6

S1 1d10

S2 6

 S1 N1 1d12

N2 3d6

S2 N1 6

N2 12

S1 1d8

S2 3

S1 1d10

S2 3

S1 1d12

S2 3

S1 0

S2 0

100 Xp

Book/

books

book over 300 pages long or several books together over 300 pages

S1 1d4

S2 4

S1 1d6

S2 5

S1 1d8

S2 6

S1 1d10

S2 7

S1 1d12

S2 8

S1 1d10+1d4

S2 9

S1 2d8

S2 10

S1 1d6

S2 2

500 Xp

 

 

* - (Ring of Djinni Summoning, Staff of the Magi, Robe of the Archmagi, Ring of Invisibility, a bag of sand or an inkpen and a vial of ink and a random carryable item)

Previous Versions

Name Date Modified Views Adds Version Actions
8/25/2022 5:03:00 AM
3
1
1
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1
1.1
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0
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1
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Spell Tags: Special

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) - Alchemist (Legacy)

Time_ARTS

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