Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Psychic
You raise your cup to one creature you can see within range who can also see you. The target must succeed a Wisdom saving throw or immediately use its reaction to cheer you back and take 1d4 psychic damage in the form of embarrassment and/or shame for falling for such a trick.
If the target doesn't have an available reaction, the spell has no effect.
At Higher Levels. The spell's damage increases by 1d4 when you reach certain levels; 5th level (2d4), 11th level (3d4), 17th level (4d4), and 20th level (5d4).
* - (a drinking vessel worth at least 5 silver)
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