Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, M *
Duration
3 Rounds
School
Necromancy
Attack/Save
Melee
Damage/Effect
Summoning
"Abomination, seize!"
Available for both Abomination Witches and Glyph Users
Summon an abomination from undead matter and command it to do your bidding. It has AC 10 and 2 hitpoints. You must command it with an order for it to do something. It can deal 1d6 bludgeoning damage for its action. Enemy must make a DEX saving throw, and if successful completely dodge the attack. The abomination will last 3 rounds until melting into the ground.
At higher levels: At spell level 3, 5, and 7, the abominatons will become exponentially stronger, dealing 2d4, 1d10, and 1d12 bludgeoning damage.
* - (Abomination Materials, Glyph Paper (if using glyphs))
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