Level
Cantrip
Casting Time
1 Minute
Range/Area
30 ft.
Components
V, S
Duration
Concentration
1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect
The caster may use 16 skeletons under his control in order to make a Bone Golem.
If the spell ends and the Golem remains with at least 1HP, it can be reshaped into X skeletons, where X = (HP*16)/60 (round down).
*Requires Scepter of the Dead Man.
The Bone Golem has the following stats:
Large construct, unaligned
Armor Class 16 (natural armor)
Hit Points 60
Speed 30 ft.
STR 10(+0)
DEX 16 (+3)
CON 17 (+3)
INT 3 (-4)
WIS 10 (+0)
CHA 1 (-5)
Damage Immunities necrotic, poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Special traits:
- False Appearance. While the bone golem remains motionless, it is indistinguishable from a pile of bones or ordinary, inanimate skeleton.
- Immutable Form. The bone golem is immune to any spell or effect that would alter its form.
- Construct Nature. A golem doesn’t require air, food, drink, or sleep.
Actions
- Multiattack. The bone golem makes two attacks.
- Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 3 slashing damage plus 1d6 necrotic damage.
- Bone Shard. Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 1d8 + 3 piercing damage plus 1d6 necrotic damage.
Comments