Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 1 Minute
School
Divination
Attack/Save
None
Damage/Effect
Foreknowledge (...)

A spirit appears to you - the DM determines its appearance, but it is ethereal and cannot touch or be touched. Only you can see this spirit.

As long as this spirit is present, you can ask it any number of questions, and it will try its best to answer you. It can tell you the following information:

  • The time of day and the date.
  • The direction of true north.
  • Your body temperature or that of another creature within 10 ft. of you, or the temperature of your current environment.
  • The names of the most revered gods, the most powerful nations and their rulers, and the names of the most famous historical figures.
  • The language a text is written in, or the language that another creature is speaking (it cannot translate).
  • The temperature at which water boils.

The spirit may possess other knowledge, at the DM's discretion, but its knowledge is usually superficial, trivial, or something that is general knowledge.

Alternatively, you can choose to give the spirit a book or piece of text in a language that you can speak. The spirit disappears with the text - when you next summon it, the spirit will then explain to you the contents of the text it has read so far, to the best of its ability, and then give the text back to you. The spirit takes 1 hour to read 100,000 words.

* - (a piece of quartz)

Spell Tags: Utility Foreknowledge

Available For: Bard (Legacy) Cleric (Legacy) Wizard (Legacy)

Solar_Bun_Bun

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