You summon fey spirits that take the form of goats and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:
- One fey goat 1 bonus action to summon
- Two fey beasts 1 action to summon
- Four fey goats 2 turns to summon
- Ten fey goats takes 3 turns to summon
Each goat is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turn. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has the creatures' statistics.
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 3rd-level slot, three times as many with a 5th-level slot, four times as many with a 7th-level slot, and five times as many with a 9th-level slot.
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