Level
2nd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
S *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

As you snap your finger, a dead creature within range explodes with necrotic energy. Each creature in a 15-foot-radius sphere centered on the dead creature must make a Dexterity saving throw. A target takes 2d8 necrotic damage on a failed save, or half as much damage on a successful one. If you reduce a creature to 0 hit points with this spell, the creature explodes, repeating the same effect as this spell.

* - (A severed finger held in one hand)

Available For: Wizard (Legacy) - School of Necromancy (Legacy)

Naraku9929

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