You can attempt to enter the service of a minor deity, which, if successful, appears with you as a familiar taking the form of a random animal from the below list: [monster]winged elephant, [monster]cranium rat, [monster]hoard scarab, [monster]tressym, [monster]wynling. During the summoning, roll a d20. On a roll of 1-10, the summoning fails and you take 1d10 radiant damage. On a roll of 11-20, the summoning succeeds.
This familiar acts independently of you, and takes your commands into consideration, yet does not always folllow them, especially if they contradict its alignment. In combat, it rolls its own initiative and acts on its own turn. A familiar can attack.
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. You cannot dismiss the familiar once you have summoned it, but it can dismiss itself.
While your familiar is within 100 feet of you, you can communicate with it telepathically. However, instead of words, the familiar communicates through a mixture of emotions and images in order to get its point across.
You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, roll a d20. On a roll of 1-15, you take 5 radiant damage as the familiar rebukes you for the attempted summoning. On a roll of 16-20, the familiar disappears.
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
* - (100gp worth of dragon horn)Previous Versions
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