You conjure the souls of those whom you have killed to protect you. These spirits swirl around you, making obscene faces and fading in and out of reality.
When you cast this spell, you conjure spirits equal to your spellcasting ability modifier. When you expend the last of these spirits, this spell ends.
If you would take damage from an attack, you can expend a spirit to cause the attack to miss. The spirit flies forward and uses its strength to divert the attack; it then disappears in a puff of ectoplasm.
You can expend a spirit to force a creature within 30 feet to make a Charisma saving throw; on a failure, they become momentarily possessed. On their next turn, they must make an attack against one of their allies. If no allies are within range, they do nothing.
Creatures that move within 5 feet of you for the first time or end their turn within 5 feet of you take Xd8 necrotic damage, where X equals the number of spirits currently swirling around you.
* - (teeth from three different humanoids you have killed)
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